Strategy & identity
Positioning, naming, the look and the product. The sketch everything else is built from.
Brand strategy · Naming · Identity · PackagingThe creative studio of Jonny V. I architect brand worlds in paper and pencil, build them into real ones with their own people, then design the funnels and flywheels that keep them selling.
Every world starts as a pencil line.
Strategy · IdentityI build it in paper. Then it grows real, with its own people.
Campaign · Cast · FilmIt lands on her phone as a site she can step into.
Website · Scroll experienceOne tap, and the machine behind the site goes to work.
List · Texts · Reminders · CheckoutHer post brings her friends. Every customer brings the next.
Referrals · Content · RetentionThat’s the whole machine. Yours starts on a blank page.
Start a questYour products, people and places: photos and footage you already have, or a shoot we plan together.
Computer-generated worlds, characters and products, built from scratch when the idea is bigger than a set.
Most quests mix the two: real product shots inside a built world, real people in a scene that couldn’t be filmed.
Positioning, naming, the look and the product. The sketch everything else is built from.
Brand strategy · Naming · Identity · PackagingProduct, people and campaign shoots, art-directed and shot for every channel.
Art direction · Product & campaign · LookbooksLaunch films, ads and social cuts, shot on set or cut from your footage.
Launch films · Ads & social · Behind the scenesComputer-generated places your brand can live in when the idea is bigger than a set.
Environments · Campaign imagery · Scroll filmsA cast and mascots with faces people remember, ready for film, packs and figures.
Character design · Turnarounds · 3D-readyProducts modeled, exploded and rendered, from first prototype to hero shot.
3D models · Exploded views · Renders & printsDrops people can hold: apparel, figures of your characters and 3D-printed products, made in small runs.
Apparel & merch · Figures & collectibles · 3D-printed productsWorlds people can stand inside: 360 video, VR experiences and AR on a phone.
360 video · VR experiences · AR filtersProjection, holograms, interactive installs and whatever arrives next, put to work for the brand.
Installations · Interactive retail · PrototypesA site people step into, built to walk them toward one button.
Scroll-story site · Drop pages · Phone-firstEverything behind that button: the list, the texts, the reminders, the checkout. A tap becomes a sale.
Waitlists · Email + SMS · CheckoutReferrals, content and retention, so every customer brings the next one, every month.
Referrals · Content engine · CRM & repeat dropsStart with a teardown of your brand, or go straight to a world, a launch or a flywheel.
See the ways to start →I build worlds people want to step into. Then I give them a front door, point every street at it, and keep it spinning. Every one starts in a sketchbook.
Jonny V is my alter ego, the side of me that makes things. The V is five in Roman numerals, and every quest has five moves: strategy, world, website, funnel, flywheel. It’s on the cap for a reason.
I trained in human-centered design and engineering at the University of Washington, design innovation at Northwestern and computer science at Morehouse College, so I think in people, prototypes and code. Every quest starts as a sketch, gets built into a world, and only counts if it sells. That last part is the funnel and the flywheel, and it’s where most studios stop.
I study your site and socials, then send a short teaser of what your world could feel like.
The idea, the look, the cast and the story, from real shoots, CG or both, as campaign imagery and film.
Scroll site, launch film and drop pages, all pointed at one place to buy.
Lists, follow-ups and a rhythm of drops, so every customer brings the next one.
Tell me your brand and what you’re launching. I’ll reply with where I’d start, and a teaser if it’s a fit.